Technical feasibility

SECTION I: Testing


1 Has the R & D result been tested?


The following question is replied according to the reply in question 1


If yes


1a In what mode has the result been tested?

•             Prototype

•             Pilot Application

•             Alpha/BETA testing


During the development of the current version of the software several models have been tested, one of them was presented during 2010 at the European Union Contest for Young Scientists and at the 1st European Best Learning Game Competition. Positive feedback and further support encouraged the developers to launch a pilot application in 2011.




1b. Please describe and discuss the testing results
The prototype was awarded overall I. prize at the European Union Contest for Young Scientists and II. prize of the best non-professional functional game section at the 1st European Best Learning Game Competition.

The pilot application was tested in numerous primary and secondary schools at a total of 35 experimental classes. Both the students and the teachers were satisfied using the product. Their comments and needs were registered and taken into account during the development of the next version of the software to enhance user-friendliness.


If no:


1c Describe what type of testing does the R&D result need?
Detailed comment




1d. What is the time needed for testing?
1e. What is the cost needed for testing?



SECTION 2: Current Stage of Development


2a To what extent does the development team have technical resources for supporting the production of a new product? (Researchers, human resources, hardware, etc. )

The technical resources for producing a market-ready version of the software are fully present. The development team collaborates with researchers representing the field of education and regularly consults with market specialists.


2b What are the technical issues that need to be tackled for full deployment, if needed?

The main issues that need to be tackled for full deployment are as it follows:

  • Utilization of the Local Area Network
  • Further improvement of the interface
  • Software protection
  • Development of a supportive webpage


2c What additional technical resources are needed for the production of this new product?
The technical resources are available for the production.


2d Overall assessment of the current stage of technical development.
Both the serious game concept and this practical example have already been verified. The interface and the features of the software are well-developed and user-friendly, however some additional improvements could further its usability.

SECTION 3: Deployment

3a Define the demands for large scale production in terms of
  • Materials
The software is going to be distributed through the internet as downloadable and as a boxed product. For the latter version a data-traveller and a properly designed box is needed.


  • technologies, tools, machineries
Software development technologies to support the needs of the development team. On large scale production machinery (e.g. CD-printer) to produce the boxed product.


  • Staff effort
The development requires two full-time programmers. Marketing and PR tasks can be outsourced or a part-time marketing expert and a full-time customer support specialist can be hired to complete the distribution and the communication with the clients.




SECTION 4: Overall Assessment


1 What is you overall assessment of the technical feasibility of the research result?
Prototypes and pilot testing of the product have both proven the technical feasibility of the product, while production requires relatively little amount of resources compared to development and testing. As a consequence the software has high technical feasibility.






Please put X as appropriate. 1 2 3 4 5
Adequacy of testing activity undertaken so far         x
Adequacy and availability of technical resources of the development team         x
Current development stage       x  
Overall technical feasibility         x

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