IP protection


Please provide a short description of the state-of-the-art and/or current trends in the field? How does the result fit into it?

A virtual tour is a simulation of an existing location, usually composed of a sequence of video images. They also may use other multimedia elements such as sound effects, music, narration, and text. The phrase “virtual tour” is often used to describe a variety of video and photographic-based media. Panorama indicates an unbroken view, since a panorama can be either a series of photographs or panning video footage. However, the phrases “panoramic tour” and “virtual tour” have mostly been associated with virtual tours created using still cameras. Such virtual tours are made up of a number of shots taken from a single vantage point. The camera and lens are rotated around what is referred to as a nodal point (the exact point at the back of the lens where the light converges). A video tour is a full motion video of a location. Unlike the virtual tour’s static wrap-around feel, a video tour is as if you were walking through a location. Using a video camera, the location is filmed while moving from place to place. Video tours are continuous movement taken at a walking pace. The comprehensive virtual tour allows the visitor to take a virtual, self-guided, room-by-room walking tour of the whole museum. The visitor can navigate from room to room either by using a floor map or by following blue arrow links connecting the rooms. Camera icons indicate hotspots where the visitor can get a close-up on a particular object or exhibit panel. Google’s new “Art Comments can be added to each painting and the whole collection can then be shared with friends and family. For now the following museums are included in the project:

Alte Nationalgalerie, Berlin – Germany

Freer Gallery of Art, Smithsonian, Washington DC – USA

The Frick Collection, NYC – USA

Gemäldegalerie, Berlin – Germany

The Metropolitan Museum of Art, NYC – USA

MoMA, The Museum of Modern Art, NYC – USA

Museo Reina Sofia, Madrid – Spain

Museo Thyssen – Bornemisza, Madrid – Spain

Museum Kampa, Prague – Czech Republic

National Gallery, London – UK

Palace of Versailles – France

Rijksmuseum, Amsterdam – The Netherlands

The State Hermitage Museum, St Petersburg – Russia

State Tretyakov Gallery, Moscow – Russia

Tate Britain, London – UK

Uffizi Gallery, Florence – Italy

Van Gogh Museum, Amsterdam – The Netherlands



What is the problem/need/knowledge gap that the research result is responding to?  How was it addressed before?

Explore museums with Street View technology: virtually move around the museum’s galleries, selecting works of art that interest you, navigate though interactive floor plans and learn more about the museum and you explore. Artwork View: discover featured artworks at high resolution and use the custom viewer to zoom into paintings. Expanding the info panel allows you to read more about an artwork, find more works by that artist and watch related YouTube videos. Create your own collection: the ‘Create an Artwork Collection’ feature allows you to save specific views of any of the 1000+ artworks and build your own personalised collection.



What is the potential for further research?

With the expansion of video on the internet, video-based virtual tours are growing in popularity. Video cameras are used to pan and walk-through subject properties. The benefit of this method is that the point of view is constantly changing throughout a pan. However, capturing high-quality video requires significantly more technical skill and equipment than taking digital still pictures. Video also eliminates viewer control of the tour. Therefore the tour is the same for all viewers and subject matter is chosen by the videographer. Editing digital video requires proficiency with video editing software and has higher computer hardware requirements. Also, displaying video over the internet requires more bandwidth. Due to these difficulties, the task of creating video-based tours is often left to professionals.




What is the proposed method of IPR-protection? (patent, license, trademark etc.)

The adoption of the Creative Commons licensing model is suggested for Mani-Web

·       overcomes the rigidity of the “All Rights Reserved” status and introduces the “Some Rights Reserved” status

·       includes terms and clauses for open distribution of content

·       is easy to use by an author or right-holder to grant permissions for any use of their works

·       has no cost

·       is enhanced by technological elements, i.e. meta-data software code

·       is applicable to all sorts of creative works



What are the steps that need to be taken in order to secure the IPR-protection? What is the cost of IPR-protection?

Creative Commons licensing model a design of the platform in the form a blueprint is required and an application for license.



What is you overall assessment of the scientific maturity of the research result?


Considering the changes that have been made in the devel- opment process of these systems, one may conclude that there has always been an adaptation to the available technology for achieving two objectives: (1) cultural heritage dissemination, (2) increase of user experience. We believe that many of the existing virtual museums have offered adequate solutions to the aforementioned problems. However, in the vast majority of these systems the user is only requesting information with this leading to a restrictive and submissive role.





Please put X as appropriate.






Scientific maturity

























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